When in the groove, this is motivation enough The most punishing aspect is that when you make a mistake the gameplay and music are thrown off momentarily. They don’t need to force you to play what you like. SWH trusts that if you enjoyed that portion, you’ll go back to it. In a more standard game a single portion of one SWH level would be repeated multiple times in order to get the most out of it. This game has about as much original and unique content as most games 10 times it’s length, however you aren’t asked to repeat activities ever. SWH is not interested in making you repeat anything unless you want to, which more games should strive for The game would be worse off if it were more punishing for making mistakes.īeing punished with limited lives, score penalties, or fewer checkpoints would not increase the challenge, it would only increase the annoyance of failure. It very much is a game, don’t let anyone fool you into thinking it’s “just a visual album”ĭespite being easy to complete the main story, it is very challenging and satisfying to go after hidden collectibles and higher ranks
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