There are 8 standard magic item slots right? Whoa did I just list a full load out for horses? Hah, awesome! Horseshoes (Effectively this can replace most stuff that goes in the Hands slot like Gloves) Shoulders too so they could technically wear cloaks in the shoulder slot.įace: Masks/Eyewear or w/e (Horse Blinders!)/Earings even! How else does the saddle stay on? A belt!Īnd yes, horses DO have hips and a waist. But this could probably just be fine without. Shirts & Robes, *shrugs* they can wear armor already, even dogs have shirts and costumes and stuff, it's not too hard to imagine. Just wrap that around the legs, it's virtually the same thing. Gloves.okay horses don't have hands, yes.īracelets, horses can wear bracelets. Suddenly I just argued for horses being able to wear magical horseshoes and boots at the same time! Horses don't need boots but horseshoes are effectively the same thing and most boots can just be reflavored as horseshoes.Though there are actually these hoof-coverings things which are kinda like booties that cover the top of the hooves but don't cover the bottom so they don't dig their hooves into themselves when they're lying down. The PH has rules for armor for nonhumanoid creatures. Growth: At second level, the horse grows to size Large (long). It's movement speed increases by 20 feet. A Chosen Rider can only be changed if the previous one dies.īred For War: At second level, the horse gains proficiency with light, medium, and heavy armour, and grants his Chosen Rider a bonus to Ride checks equal to either it's own HD or his, whichever is higher. A horse is considered immune to negative mind-affecting effects while his Chosen Rider rides him. Doing so requires to constantly accompany his Chosen Rider to be for 24 hours for the process to complete. Loyalty: At second level, the horse may pick a Chosen Rider. Stat Boosts: A horse gains a bonus of +1 to Str and Con at each level, for a total of +2 str and +2 con at second level.īonus Feats: At first level, the Horse gains a bonus feat of it's choice, either Endurance or Run. Finally, a horse gains a bonus on Jump checks equal to it's HD. This movement does not count against the horse's usual movement for that round. Additionally, a horse can make a Jump check as an immediate action at any point during his movement. Mobile Mount: A horse can use Jump checks as Tumble checks for the purpose of avoiding Attack of Opportunities for moving through threatened squares. Additionally, it gains a bonus to natural armour equal to it's con bonus, and the Scent special quality. The horse is a medium sized creature with a base speed of 40 feet and three natural attacks: two natural hoof attacks (1d4+str mod damage) and a secondary bite attack (1d3 + 1/2 str mod damage). Horse Body: At 1st level, the horse loses all other racial bonus and gets magical beast traits (Darkvision 60ft). Proficiencies: A Horse has no proficiencies. Class Skills: Jump, Listen, Spot, Survival, Swim Loyalty, Bred for War, Growth, +1 Str, +1 Con Horse Body, Mobile Mount, Stat Boosts, Bonus Feat +1 Str, +1 Con
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